Version 1.0 Release


After 3 years of development, I am ready to announce the Version 1.0 Release of The Force Engine (TFE). The Force Engine is a project with the goal to reverse engineer and rebuild the Jedi Engine for modern systems and the games that used that engine - Dark Forces and Outlaws. For version 1.0, Dark Forces support is complete but Outlaws is not yet playable. Full Outlaws support is planned in the future, for version 2.0.

For Dark Forces, the goal is for TFE to act as a viable replacement for DosBox and the original executable for most players, to be used to not only play the vanilla levels but also the many user mods developed for the original game - and I believe that goal has finally been met with the release of version 1.0. The Force Engine provides modern conveniences and control methods and removes the need to set up DosBox and deal with cycles-based bugs such as getting stuck on ice or having the missiles that the final boss fires move too fast or not move at all. While TFE supports modern GPU and high resolution software rendering - the original 320x200 fixed-pointe renderer has been preserved - keeping the DOS experience for those who want it.

Like a traditional source port, you need the original game to play. TFE replaces the executable, not the game.


Version 1.01 has been released that addresses several issues in the initial release.

Current Features

media1 media2
media3 media4
media5 media6
media7 media8
media9 media10

The website has additional links to the forums, Discord channel, and GitHub repository.

System Requirements

In early 2023, TFE will gain official crossplatform support - both Linux and Mac. Until then Windows is required.

Note that there are plans to lower the requirements for using the classic software renderer in the future. However, the minimum requirements for GPU Renderer support are here to stay. For now only OpenGL is supported, which might limit the use of some older Intel integrated GPUs that would otherwise be capable. There are near-term plans to add DirectX 10/11, Vulkan, and maybe Metal render backends which should enable more GPUs to run the engine efficiently.

Bugs and Issues

Like any project of this nature, and any new release - there will still be bugs. Some of these bugs will be DOS bugs that can be reproduced in the original game - these bugs are unlikely to be changed anytime soon. Other bugs will be TFE related. For those, please report them on the forums or GitHub.